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49
.venv/Lib/site-packages/pythonwin/pywin/debugger/dbgpyapp.py
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49
.venv/Lib/site-packages/pythonwin/pywin/debugger/dbgpyapp.py
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# dbgpyapp.py - Debugger Python application class
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#
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import win32con
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import win32ui
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import sys
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import string
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import os
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from pywin.framework import intpyapp
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version = "0.3.0"
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class DebuggerPythonApp(intpyapp.InteractivePythonApp):
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def LoadMainFrame(self):
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"Create the main applications frame"
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self.frame = self.CreateMainFrame()
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self.SetMainFrame(self.frame)
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self.frame.LoadFrame(win32ui.IDR_DEBUGGER, win32con.WS_OVERLAPPEDWINDOW)
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self.frame.DragAcceptFiles() # we can accept these.
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self.frame.ShowWindow(win32con.SW_HIDE)
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self.frame.UpdateWindow()
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# but we do rehook, hooking the new code objects.
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self.HookCommands()
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def InitInstance(self):
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# Use a registry path of "Python\Pythonwin Debugger
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win32ui.SetAppName(win32ui.LoadString(win32ui.IDR_DEBUGGER))
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win32ui.SetRegistryKey("Python %s" % (sys.winver,))
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# We _need_ the Scintilla color editor.
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# (and we _always_ get it now :-)
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numMRU = win32ui.GetProfileVal("Settings", "Recent File List Size", 10)
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win32ui.LoadStdProfileSettings(numMRU)
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self.LoadMainFrame()
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# Display the interactive window if the user wants it.
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from pywin.framework import interact
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interact.CreateInteractiveWindowUserPreference()
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# Load the modules we use internally.
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self.LoadSystemModules()
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# Load additional module the user may want.
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self.LoadUserModules()
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# win32ui.CreateDebuggerThread()
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win32ui.EnableControlContainer()
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