// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may not use this file except in compliance // with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, // software distributed under the License is distributed on an // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY // KIND, either express or implied. See the License for the // specific language governing permissions and limitations // under the License. /// \brief Server-side APIs to implement authentication for Flight. #pragma once #include #include "arrow/flight/visibility.h" #include "arrow/status.h" namespace arrow { namespace flight { /// \brief A reader for messages from the client during an /// authentication handshake. class ARROW_FLIGHT_EXPORT ServerAuthReader { public: virtual ~ServerAuthReader() = default; virtual Status Read(std::string* token) = 0; }; /// \brief A writer for messages to the client during an /// authentication handshake. class ARROW_FLIGHT_EXPORT ServerAuthSender { public: virtual ~ServerAuthSender() = default; virtual Status Write(const std::string& message) = 0; }; /// \brief An authentication implementation for a Flight service. /// Authentication includes both an initial negotiation and a per-call /// token validation. Implementations may choose to use either or both /// mechanisms. /// An implementation may need to track some state, e.g. a mapping of /// client tokens to authenticated identities. class ARROW_FLIGHT_EXPORT ServerAuthHandler { public: virtual ~ServerAuthHandler(); /// \brief Authenticate the client on initial connection. The server /// can send and read responses from the client at any time. virtual Status Authenticate(ServerAuthSender* outgoing, ServerAuthReader* incoming) = 0; /// \brief Validate a per-call client token. /// \param[in] token The client token. May be the empty string if /// the client does not provide a token. /// \param[out] peer_identity The identity of the peer, if this /// authentication method supports it. /// \return Status OK if the token is valid, any other status if /// validation failed virtual Status IsValid(const std::string& token, std::string* peer_identity) = 0; }; /// \brief An authentication mechanism that does nothing. class ARROW_FLIGHT_EXPORT NoOpAuthHandler : public ServerAuthHandler { public: ~NoOpAuthHandler() override; Status Authenticate(ServerAuthSender* outgoing, ServerAuthReader* incoming) override; Status IsValid(const std::string& token, std::string* peer_identity) override; }; } // namespace flight } // namespace arrow