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🔧 Refactor 'RandomValueCycle' and 'getKeyValueGeneratorFunc' functions
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23c74bdbb1
commit
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@ -203,19 +203,15 @@ func getKeyValueGeneratorFunc[
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isRandom := false
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for _, kv := range keyValueSlice {
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valuesLen := len(kv.Value)
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getValueFunc := func() string { return "" }
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if valuesLen == 1 {
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getValueFunc = func() string { return kv.Value[0] }
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} else if valuesLen > 1 {
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getValueFunc = utils.RandomValueCycle(kv.Value, localRand)
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if valuesLen := len(kv.Value); valuesLen > 1 {
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isRandom = true
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}
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getKeyValueSlice = append(
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getKeyValueSlice,
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map[string]func() string{kv.Key: getValueFunc},
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map[string]func() string{
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kv.Key: utils.RandomValueCycle(kv.Value, localRand),
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},
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)
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}
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@ -18,24 +18,32 @@ func Flatten[T any](nested [][]*T) []*T {
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// have been returned at least once. After all values have been returned, the function will
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// reset and start cycling through the values in a random order again.
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// The returned function isn't thread-safe and should be used in a single-threaded context.
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func RandomValueCycle[Value any](values []Value, localRand *rand.Rand) func() Value {
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func RandomValueCycle[T any](values []T, localRand *rand.Rand) func() T {
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var (
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clientsCount = len(values)
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currentIndex = localRand.Intn(clientsCount)
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valuesLen = len(values)
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currentIndex = localRand.Intn(valuesLen)
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stopIndex = currentIndex
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)
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return func() Value {
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client := values[currentIndex]
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currentIndex++
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if currentIndex == clientsCount {
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currentIndex = 0
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}
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if currentIndex == stopIndex {
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currentIndex = localRand.Intn(clientsCount)
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stopIndex = currentIndex
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}
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switch valuesLen {
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case 0:
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var zero T
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return func() T { return zero }
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case 1:
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return func() T { return values[0] }
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default:
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return func() T {
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value := values[currentIndex]
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currentIndex++
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if currentIndex == valuesLen {
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currentIndex = 0
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}
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if currentIndex == stopIndex {
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currentIndex = localRand.Intn(valuesLen)
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stopIndex = currentIndex
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}
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return client
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return value
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}
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}
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}
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