🔧 Refactor 'RandomValueCycle' and 'getKeyValueGeneratorFunc' functions

This commit is contained in:
2025-05-29 22:10:41 +04:00
parent 23c74bdbb1
commit e567155eb1
2 changed files with 26 additions and 22 deletions

View File

@ -18,24 +18,32 @@ func Flatten[T any](nested [][]*T) []*T {
// have been returned at least once. After all values have been returned, the function will
// reset and start cycling through the values in a random order again.
// The returned function isn't thread-safe and should be used in a single-threaded context.
func RandomValueCycle[Value any](values []Value, localRand *rand.Rand) func() Value {
func RandomValueCycle[T any](values []T, localRand *rand.Rand) func() T {
var (
clientsCount = len(values)
currentIndex = localRand.Intn(clientsCount)
valuesLen = len(values)
currentIndex = localRand.Intn(valuesLen)
stopIndex = currentIndex
)
return func() Value {
client := values[currentIndex]
currentIndex++
if currentIndex == clientsCount {
currentIndex = 0
}
if currentIndex == stopIndex {
currentIndex = localRand.Intn(clientsCount)
stopIndex = currentIndex
}
switch valuesLen {
case 0:
var zero T
return func() T { return zero }
case 1:
return func() T { return values[0] }
default:
return func() T {
value := values[currentIndex]
currentIndex++
if currentIndex == valuesLen {
currentIndex = 0
}
if currentIndex == stopIndex {
currentIndex = localRand.Intn(valuesLen)
stopIndex = currentIndex
}
return client
return value
}
}
}